2-delad intervju med Ed Stern

En annorlunda och klart intressant intervju med Ed Stern, Senior Game Designer på Splash Danage, har dykt upp. Denna intervju handlar kanske mer om "spelet bakom" Brink och livet som game designer snarare än det vanliga vi börjat bli vana att läsa. Intervjun, som är gjord av EDGE, är uppdelad i två delar, båda klart läsvärda. Läs bland annat om hur man på Splash Damage höll för andan när bland annat Mirrors Edge presenterade sin freerunning.

"Q: Did you have a few scares when games like Mirror’s Edge and BioShock came out?
A: Certainly when Mirror’s Edge came out, we were kind of thinking, ‘Oh God, everyone’s going to think we’ve ripped that off.’ We were already doing all of that. I guess we were kind of relieved because [Brink’s] not just an all-white game in terms of the visuals, and the free running stuff is an element of the gameplay but it’s not the main thrust. Of course it’s annoying when you go on the fanboy forums and they’re going, ‘Oh look at them ripping this off’. And as soon as you sit down and think of it in any sort of systematic way, there really are only so many ways of making a game, so many settings you can make that will be in any way good or fun. That’s always going to be self-evident if you’re in the industry, but for gamers it’s all: ‘What? This is impinging upon my...!’ They have such an emotional connect with everything.

It’s really odd talking to design students who come up with this really dogmatic kind of, ‘Yeah, well it’s definitely a fact that this thing never works’. Well, not necessarily. The longer I do this the less doctrinaire and dogmatic I get. I honestly thing there are no rules at all; anything could be fun, we just haven’t worked out a way of doing it yet. It’s all execution.
"

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