Hooked Gamers intervjuar Paul Wedgwood

"Hooked Gamers: How will this game differentiate itself from other FPS currently on the market? Or will it just be another FPS with slightly different weapons at your disposal?
Paul Wedgwood: We started out with a few simple goals, and while they have been a real challenge to implement, we think they do a great job of advancing the shooter genre ahead of our past work.
Certainly the universe itself is the first and most noticeable aspect - Brink takes place on an immense artificial floating city called the Ark, which was built at sea as part of a contemporary green vision, but now exists around the mid 2040s. Having lost contact with the rest of the world, the Ark has degenerated into an isolated and horrific conflict - it's essentially on the brink of civil war. We think the combination of this unique setting, allied with superb art direction by Olivier Leonardi who has realised a distinct look, has definitely achieved that goal in creating a world you've never seen before.
We also wanted a greater sense of persistence when playing. In our past games, any experience points that you'd earned were lost at the end of a campaign as we needed to level the playing field. We've solved that problem now, so we're able to give you persistent experience points, that lead to permanent weapon upgrades, unlocks, new abilities, tools, items and gadgets, and then as you level up, you also earn cool bad-ass outfits that reflect your status to other players. You can then combine and customise these outfits to create a unique identity for yourself.
Of course this wouldn't be much use if nobody else got to see your character, so we've also taken the step to blur the lines between offline and online gaming. Irrespective of whether you play online or offline, perhaps treating the game as a traditional single player shooter, playing cooperatively with up to seven friends, on online where everyone playing is a real human, you advance your same in-game character.
We've also made some significant advances in movement, with the addition of proprietary technology that we're calling SMART. It stands for Smooth Movement Across Random Terrain, and we think it equally benefits newbies and advanced players, alike."
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